[Battlegrounds] Season 14: Trinket Updates
New Lesser Trinkets
Cost: 1 Gold - Whenever a friendly Rally minion attacks, gain a free Refresh.
Cost: 3 Gold - Get a Lurking Lionfish. Whenever a friendly Beast attacks, give it +2/+2.
Cost: 2 Gold - Whenever you cast a Tavern spell, give minions in the Tavern +1/+1 this game.
Cost: 0 Gold - Whenever a friendly Demon consumes a minion, it also gains its Bonus Keywords.
Cost: 4 Gold - The first two Battlecry minions you buy each turn cost (2) less. (2 left!)
Cost: 2 Gold - Whenever you trigger a Battlecry, give your left and right-most minions +3/+3.
Cost: 2 Gold - After you Refresh, reduce the cost of upgrading the Tavern by (1).
Cost: 2 Gold - Get a Fire Baller or a Snow Baller. At the start of each turn, repeat this.
Cost: 2 Gold - At the end of your turn, get a 4/4 Magnetic Satellite. (Improved by each Tavern spell you cast this turn!)
Cost: 2 Gold - At the end of your turn, cast Repair Job on your left-most Mech.
Cost: 2 Gold - Get a Flighty Scout. Whenever you cast a Tavern spell, give Flighty Scouts in your hand and warband +3/+3.
Cost: 0 Gold - After you cast 3 spells on minions, gain 1 Gold. (3 left!)
Cost: 0 Gold - After you cast 15 spells, replace this with a random Greater Naga Trinket. (15 left!)
Cost: 2 Gold - Get a Lockbox. If you already have one, it opens 2 turns sooner. At the start of each turn, repeat this.
Cost: 2 Gold - At the end of your turn, give your minions +2/+2. (Improved by Golden minions you’ve played this game!)
Cost: 3 Gold - Get a random Choose One card. At the start of each turn, get another.
Cost: 4 Gold - Get a Plaguerunner. After you destroy a Plaguerunner outside combat, get a plain copy.
Cost: 2 Gold - After a friendly minion is Reborn, give your minions +2/+2.
Cost: 0 Gold - Discover a Tier 4 minion of your most common type with a Dark Gift.
Cost: 2 Gold - Spellcraft: Trigger a friendly minion’s Deathrattle.
Cost: 2 Gold - The first minion you play each turn gains Divine Shield.
Cost: 0 Gold - After you cast a spell on a friendly minion, this casts it on another friendly minion.
Cost: 4 Gold - At the start of your turn, gain 1 Gold for each different friendly minion type.
Returning Lesser Trinkets
Cost: 2 Gold - The first time you buy a minion each turn, get a Magnetic Satellite with its stats.
Removed Lesser Trinkets
Staying Lesser Trinkets (Part 1)
Staying Lesser Trinkets (Part 2)
New Greater Trinkets
Cost: 3 Gold - At the end of your turn, trigger all friendly Deathrattles.
Cost: 1 Gold - Start of Combat: Give your Rally minions Divine Shield.
Cost: 2 Gold - Whenever you cast a Tavern spell, add a Fodder to your next Refresh.
Cost: 2 Gold - After you cast a spell on a Tavern minion, a random friendly minion consumes it to gain its stats.
Cost: 3 Gold - At the end of your turn, trigger all friendly Rallies.
Cost: 4 Gold - Your Dragons’ Battlecries trigger an extra time.
Cost: 4 Gold - Your Elementals give an extra +1/+1. After you play 5 Elementals, improve this. (5 left!)
Cost: 2 Gold - After you buy a Mech, get a random Tavern spell.
Cost: 2 Gold - Start of Combat: Magnetize an Auto Assembler to all your Mechs.
Cost: 2 Gold - At the end of your turn, get a 8/8 Magnetic Satellite. (Improved by each Tavern spell you cast this turn!)
Cost: 2 Gold - After you play 5 Murlocs, get two random Tavern spells. (5 left!)
Cost: 1 Gold - Start of Combat: Double your left and right-most Naga’s stats.
Cost: 4 Gold - Get a Showy Cyclist. Your Showy Cyclists’ Deathrattles give permanent stats.
Cost: 4 Gold - Get a Golden Enterprising Escapee. Your Lockboxes open 2 turns sooner.
Cost: 2 Gold - At the end of your turn, give your minions +4/+4. (Improved by Golden minions you’ve played this game!)
Cost: 3 Gold - Get 2 random Choose One cards. At the start of each turn, get 2 more.
Cost: 2 Gold - Your Choose One cards have both effects combined.
Cost: 4 Gold - Get a Golden Eternal Knight. After a friendly Undead dies, your Eternal Knights have +4/+2 this game.
Cost: 3 Gold - After a friendly minion is Reborn, get a plain copy of it. (3 times per combat.)
Cost: 3 Gold - Discover a Tier 7 minion with a Dark Gift.
Cost: 6 Gold - Discover a plain copy of a minion in your warband with a Dark Gift. At the start of each turn, repeat this.
Cost: 3 Gold - Your Tavern spells give an extra +1/+1. After you cast a spell on a minion, improve for this turn only.
Cost: 2 Gold - At the end of your turn, get 2 copies of the last Tavern spell you cast.
Cost: 4 Gold - Your Tavern spells give an extra +1/+2. (Improved by each different friendly minion type!)
Returning Greater Trinkets
Cost: 3 Gold - Start of Combat: Give 2 friendly Elementals “Deathrattle: Summon a Flourishing Frostling”.
Cost: 2 Gold - Get a Thaumaturgist. Your Thaumaturgists’ Spellcrafts are permanent.
Cost: 4 Gold - Get a Maw Caster. Whenever you destroy a minion outside combat, get a 3-Gold Pouch.
Cost: 0 Gold - Cast a random Tavern spell for each different friendly minion type. At the start of each turn, repeat this.
Removed Greater Trinkets
Staying Greater Trinkets (Part 1)
Staying Greater Trinkets (Part 2)
Staying Greater Trinkets (Part 3)
All Trinkets will become available in our Card Library in coming days.